Conrad Chan

Conrad started D&D right before 5th edition and quickly transitioned into it upon hearing about how easy it was to catch games and modules. Soon after he turned into a Dungeon Master, trying to understand the intricate rulings and behind the screen works into making a campaign. Now he wants to share what he has learned, from guides to mechanics. Characters, campaigns and Minmaxing are all on the table.

purple worm 5e guide

Purple Worm 5e Guide

Damage is significant in any combat-centric game, and D&D is no exception. There are D&D classes that hit many times, classes that shoot massive area of effect spells, and even those that target one boss and deal enormous damage in a singular hit. Some notable builds revolve around critical hits, others about hitting thirteen times […]

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holy avenger 5e guide

Holy Avenger 5e Guide

D&D is a game that has a long history and is still constantly evolving and improving. As a fantasy-based TRPG, numerous D&D races, cultures, and items provide that exotic twist in a game. Many things have changed or been added from the first to the fifth edition to keep the game’s complexity. So for today,

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Disintegrate 5e Guide

Disintegrate 5e Guide

There are a lot of spells in D&D that cause massive destruction. None are more famous or infamous than the legendary Disintegrate spell. Unmatched destructive power prevents resurrection except for the most powerful revival spells. With the introduction of the 5th edition, plenty of spells have lost their edge to make the game longer lasting.

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Healing Spirit 5e Guide

Healing Spirit 5e Guide

In combat, you need to think about more than damage. Considering how well you can take damage is also a side to ponder if you are looking for victory. Mitigation comes in all kinds of forms. You reduce the damage you take through resistance or avoid it through evasion. Dungeons and Dragons emulates this through

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Quickened Spell 5e Guide

Quickened Spell 5e Guide: Become a Speed-Casting Spell Slinger

Originally, Wizards and Clerics were the only casting classes available in D&D. This was to distinguish between an attacking spell caster and a healing spell caster. Now we have many casters to choose from, including Half-casters, Quarter-casters, and Full-casters. On top of that, they are differentiated into classes to further distinguish them from each other. 

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Ceremony 5e Guide

Ceremony 5e Guide

When people talk about Ceremonies, they think of weddings, funerals, and other things. Of course, when we come to a D&D perspective, it would generally be the same until the addition of the Ceremony spell in Xanathar’s Guide to Everything. From that point on, the term became a spell, and the spell became a debate

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Oath of Vengeance 5e Guide

Oath of Vengeance 5e Guide

D&D has gone a long way from its origins as the D&D created by Gary Gygax. What were three original classes has become thirteen, four races now dozens. With these expansions, the game has gotten more complicated. Throughout the years, they have changed the game to encapsulate more updated mechanics. Adapted the roleplaying aspects to

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Swashbuckler 5e Guide

Swashbuckler 5e Guide

Rogues come in all shapes and sizes, and they have become a mainstay when it comes to RPG games. The class has become an identity appearing as archetypes and even stereotypes. These characters are masters of stealth, assassination, and thievery. I have played all the base Rogue subclasses in the available books. Tried out a

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Spike Growth 5e Guide

Spike Growth 5e Guide

Spells in Dungeons and Dragons have changed since Gygax introduced the game in 1974. From simple spells like Magic Missle to older and complex spells like Combine. These magic effects undergo many changes and adaptations to newer systems and implications. They even change the spell casting system through the years, and alongside it, the world

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